Research Interests

My research sits at the intersection of Roman domestic space and computational archaeology. Leveraging an interdisciplinary approach and combining ancient texts and contexts, I use state-of-the-art digital tools to analyse questions surrounding ancient Roman décor, domestic architecture's spatial evolution, and the social function of the ancient house.

Education

Dual PhD, University of Oxford, Classical Archaeology; Funding: Private Fellowship for Research in Computational Archaeology; (2) Indiana University at Bloomington, Informatics; Funding: National Science Foundation

  • Topic: Roman Housing; Informatics

  • summa cum laude

Dual MA, Indiana University at Bloomington, Art History; Funding: National Science Foundation; (2) Informatics

  • Topic: Roman Housing; Informatics

  • summa cum laude

Dual-Major BA, University of Texas at Austin, Department of Classics; Funding: Scholarship

  • Topic: Ancient History and Classical Civilisation

  • manga cum laude

Research Experience:

Doctoral Research Fellow in Computational Archaeology

  • Answer four primary research questions

    • What was it like to live in ancient Rome?

    • What is the impact of historical excavation data on current research in Roman housing?

    • How have narratives from early interpretations influenced contemporary interpretations of two case study sites in Rome and Pompeii?

    • How can computational approaches be thoughtfully leveraged to further our understanding of ancient Roman domestic space?

  • Relate the research to a broad audience via multiple publication and public engagement outputs

    • Articles in preparation in relevant journals for 'Computational Archaeology', 'Roman Archaeology'

    • Public engagement events planned for Spring 2025 to present the results of the Dual-PhD

  • Lead digital projects and create new ways to visualise and search large datasets for the Roman house

    • Apply computer vision techniques to interrogate Mau's 'four styles' of Roman wall painting

    • Lead a team of undergraduate researchers in designing two 'digital exhibits in augmented reality'  

    • 3D model of two Roman houses, reconsidering the decorative ensemble and modification history

    • Experiment with a new analysis tool for historical excavation data ('ArchAI')

  • Conduct fieldwork in Rome, Pompeii, and Ostia

    • Coordinate with local organisations to acquire needed project resources and access permits

    • Liaise and report on project status to the Superintendence and the Vatican

    • Conduct an oral history of the case study sites with experts in the field and local site staff

  • Encourage critical and interdisciplinary dialogue in the field

    • Present at over twenty international conferences and organised ten research seminars

    • Create a cross-disciplinary dialogue on the thesis between multiple departments at the University

    • Forge international collaborations with research partners in the United States, UK, and Italy, including CUDAN, CNR, local superintendence organisations, and cultural heritage institutions

  • As an interim lab director at IU, build an interdisciplinary culture and mentor student research

 Highlighted research publications:

  • (Article, pre-print) 2025: Excavating the Archives: Reconsidering the Roman Houses on the Caelian Hill in Rome (invited for publication to Brill via OUBS following the dual-PHD).

  • (Database Entry) 2024. Case Romane Del Celio, Rome. (Cult of Saints in Late Antiquity Online)

  • (Article) 2023: Designing a Nature-Based Augmented Reality Application (Natural England White Paper).

  • (Dual-PhD Thesis, Part 1) 2021: Computationally Modelling Roman Domestic Space (submitted December 2020, available online)

  • (Article, pre-print) 2020: POESIS: Considering the "Human-in-the-Loop" in Collaborative Development Projects (awaiting collaborator feedback; intended for publication in PLOS ONE, following the dual-PhD)

  • (Article) 2019: Applications of Photogrammetric Modelling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius (MDPI, 2019).

  • (Article, co-author) 2017: Augmented Reality Prototyping for Interaction Design Students (Proceedings for the Conference on Human Factors in Computing Systems, 2017)

Highlighted research awards (over £450,000 raised, including the PhD fellowship)

  • Early Career Research Award (£45,000; 2024)

    • Intended output: draft of the resulting thesis article (JRA) and PhD monograph (BAR)

  • Award for ‘Pre-Doctoral Fields of the Future’, Bard Graduate Centre

    • Output: development of an oral history on computational approaches; preparing for publication

  • Rob Kling Award for Research in Informatics (£6,000; 2022)

    • Output: oral history of remote fieldwork during COVID-19, presented results at CAA 2022.

  • Small Grants-in-Aid of Research from the VWHL (£25,000; 2020), Merton College (£2,500; 2021); Craven Committee (£2,500); Office of the Vice Provost (£4,500; 2017)

    • Output: 3D models, related illustrations, 'ArchAI', surveys in Rome, Pompeii, and Ostia  

Highlighted research presentations:

  • 'Digital Exhibits in X-Reality'. Archaeological Institute of America (New Orleans, 2023, conference award)

  • 'An Ethnography of Remote Archaeological Fieldwork During COVID-19'. Computer Applications in Archaeology (Oxford, 2022, conference award)

  • 'Computationally Modelling a House in Pompeii. Swedish Institute of Classical Studies (Rome, 2021)

  • 'Automatically Reconstructing Missing Architecture and Décor for Houses in Pompeii'. National Science Foundation Conference (Washington, DC, 2019, conference award)

  • 'Digital Exhibits in Augmented Reality'. College Art Association (New York, 2018, conference award)

Relevant training and research skills:

  • Certifications: Advanced Tutorial Teaching and Learning, Oxford Centre for Teaching and Learning

  • Fieldwork: Sanisera, Gournia, Digital Uffizi Museum Project, Oplontis: Villa A, Case Romane in Rome

  • Languages: Ancient: Latin (expert); Greek (expert); Modern: Italian (competent, with 15 months residence); French (reading); German (reading)

  • Methods: ethnography, sociological analysis, complex systems modelling, 3D modelling, augmented reality exhibit design, historiographical analysis, archival analysis, archaeological analysis

  • Software: Python, C+, Unity3D, Microsoft HoloLens, Metashape, ZBrush, ArcGIS, NVivo